Following my time with in excess of 200 new releases this year, I'm formally wrapping things up on 2025. My year-end list is published, and I am at peace with the concluding selections, despite being aware a host of stellar titles probably slipped under the radar. At this point, it's nothing for me to do except relax, disconnect briefly, and maybe enjoy a refreshing hike in the— well, shoot, discovered one more brilliant title. And just like that, goodbye to my plans!
In my more laid-back sessions, usually reserved for a selection of unusual games, I've encountered what might become my first favorite game of 2026. Sol Cesto is an unusual procedural dungeon crawler for Windows PC that deconstructs a traditional dungeon crawler into a luck-based game of significant risk peril and prize. Take this as an early adopter's heads-up: If you take pride discovering a game before it's popular, sample Sol Cesto so you can burn a spot in your wallet for unique titles.
Sol Cesto is a tactical roguelike that's unlike anything I've previously experienced. The setup is that you are tasked with descending into a dungeon, progressing deeper and deeper on a quest for the sun, which has gone missing from this mythical realm. Mechanically, this creates some recognizable genre framework. Choose an adventurer who has parameters and powers, fight through each level of enemies, pick up some permanent upgrades (represented as teeth), and overcome a few biome bosses. Easy to grasp!
The method by which you effectively complete a dungeon room, however. Each instance you begin a fresh level, you see a four-by-four matrix of boxes. Every tile holds a monster, a reward cache, a trap, or a healing strawberry. To make a move, you simply click on one of the four rows, but the specific tile you land in is determined by luck.
You might see a row with multiple foes, a strawberry, and a treasure chest in it. You begin with a 25% chance of landing on a specific tile in a row.
Then, you'll probabilities change. The question becomes: Do you press your luck, or do you choose on a safer line first and attempt some more cautious selections early? Herein lies the risk-reward dynamic on display in Sol Cesto, and it's captivating when you acquire its rhythm.
The procedural hook is that your odds can be manipulated during an attempt by gathering teeth that alter which objects you're more likely to land on. For example, you might get a perk that will decrease your odds of encountering a trap, but will also decrease the odds of finding a treasure chest too.
The strategic possibilities are not endless, but there's enough to engage with to allow you to tweak the odds to your preference.
Of course, it remains a game of chance. There's always the possibility that you have an 80% chance to select the desired tile but ultimately choose a foe that would take out your last bit of health. All selections is a gamble, so there's a constant tension as you work through a stage and decide when to continue selecting or to advance to the subsequent stage instead of testing fate.
Tools such as explosive devices help cut down the chance, as do some character abilities. An adventurer's unique ability, activated once making four moves, lets gamers to choose a column in place of a horizontal line for that move. If you play your cards right, you can save that move for a crucial point to avoid a risky decision. You'll find an astonishing degree of depth in the simple act of clicking.
Sol Cesto is currently in development, and it has another update scheduled until the complete edition is released. An additional hero and a new boss are planned for release before the conclusion of January. The official version probably isn't far behind, but the creators haven't announced a final date yet.
No matter when it's fully released, you ought to put Sol Cesto on your radar. I've been positively obsessed with it, uncovering each of small details and saving my accumulated currency per attempt to access a constant flow of meta progression rewards, featuring fresh adventurers and items available for acquisition during a run. To this day, I have not completed the dungeon, and I have a sense I'll continue attempting that goal when the full version launches. Count me in for the entire experience.